The pawn
3 minThe pawn looks modest, but it has ambition. It moves forward, captures diagonally, and can become a queen if it reaches the end.
Open lessonThe pawn looks modest, but it has ambition. It moves forward, captures diagonally, and can become a queen if it reaches the end.
Open lessonThe rook loves straight lines. Give it an open file or rank and it suddenly feels like it owns the place.
Open lessonA bishop stays on one color forever and slides along diagonals. Quiet at first, dangerous when the board opens.
Open lessonThe queen is a rook and bishop rolled into one. Powerful, yes. A personal assistant for every problem, no.
Open lessonThe knight moves in an L and jumps over pieces. It is weird at first, then it becomes everyone’s favorite trick maker.
Open lessonThe king moves one square at a time, but the whole game revolves around him. Slow, important, and not allowed to be ignored.
Open lessonEach piece has an approximate value: pawn 1 point, knight and bishop 3, rook 5, queen 9. The king has no point value because losing it means the game is over.
Open lesson