Chapter 02 · Beginner · 3 min
Piece values
Each piece has an approximate value: pawn 1 point, knight and bishop 3, rook 5, queen 9. The king has no point value because losing it means the game is over.
Explanation
Values are used to compare exchanges, not to recite a table like at school.
The system 1, 3, 3, 5, 9 gives a simple benchmark: pawn 1, knight 3, bishop 3, rook 5, queen 9. The king is not worth a number, because it is never exchanged. If the king is lost, the game is over.
These values are not an absolute law. A very active knight can be more useful than a locked rook. A queen can be strong, but if she is attacked everywhere, she becomes a source of stress with a crankn.
Example: exchanging a rook for a bishop often costs 2 points. So you need real compensation, like a checkmate or a big attack.
The values, clearly
These points are not an official score. They help you judge trades: am I winning material, or giving away too much?
Simple example: trading a rook for a bishop usually loses about 2 points. Trading a queen for a rook is normally a very expensive idea unless there is a tactic.
To remember
Pawn 1, knight 3, bishop 3, rook 5, queen 9. The king cannot be counted.
Classic error
Take values as an absolute law. An active piece may be worth more than a locked piece.
Player Tip
Before an exchange, do the little calculations. If you give 5 to take 3, you need a good reason.